NVIDIA announces that its DLSS is necessarily better than competing technologies without AI, the USA wants to ban the delivery of ASML scanners to China and Bitmain launches its new ETH miner.
A wide variety of topics this week, with busy news in many areas. Between the discovery of the packaging of the precious Threadripper Pro 5000, the first cooler for SSD or ROMA, the first laptop based on a RISC-V architecture, there was something for everyone.
For its part, the manufacturer Bitmain has finally launched its Antminer E9, a cryptocurrency miner displayed at a stratospheric price ($10,000) for a hash rate of 2.4 GH/s (in Ethash, the algorithm used among other things to Ethereum miner), or the equivalent of 25 GeForce RTX 3080 graphics cards. But with the fall in cryptocurrency prices and the current energy crisis, investing in such a miner today seems quite… anachronistic.
Towards an increase in DRAM memory because of American sanctions?
The United States still applies trade sanctions against China, and it is in this context that they would like to prohibit ASML from selling some of its lithographic equipment to this country. More specifically, these are DUV scanners (Deep Ultra Violet) which are now targeted (i.e. 16% of ASML’s turnover in 2021), EUV models (Extreme Ultra Violet) more efficient and making it possible to achieve better fineness of engraving, which is already the subject of a ban. These requirements are of course not the business of the manufacturer, the latter arguing – rightly – that its withdrawal from the market would be compensated by other players such as Nikon or Canon. In addition, the cessation of delivery of DUV scanners could have consequences for Chinese production of DRAM memory, among others.
Finally, AMD’s FSR 2.0 seems to give NVIDIA cold sweats, the manufacturer communicating forcefully on its own DLSS technology, better (according to them) than the competition thanks to the ” power of AI time-scaling techniques“. And if AMD currently lists 110 FSR compatible games, NVIDIA is upping the ante by announcing that 200 games and applications now support DLSS. And you, do you see a difference in terms of performance or graphic quality between these two technologies?